Rules of War (RP only)

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thechurchofsatan
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Rules of War (RP only)

Post by thechurchofsatan »

-How to calculate for your nation's military list -

Introduction:
Every nation begins with 250 military points. The next step is to take your country’s total population, multiply that number by 3, and then add it to the base 250 points. For example, if your country has 15 million people, then:

15 x 3 = 45 + 250 = 295

Economic modifier:
The next step is to figure in the strength of your economy. Take your end result from the initial step above, and multiply it by the number listed beside your Nation States economy rating. Assuming if our example nation has a “Strong” economy, then:

295 x 1.7 = 501.5

- Frightening = 2.2
- All-Consuming = 2.1
- Powerhouse = 2.0
- Thriving = 1.9
- Very Strong = 1.8
- Strong = 1.7
- Good = 1.6
- Fair = 1.5
- Reasonable = 1.3
- Developing = 1.1
- Weak = 0.9
- Struggling = 0.8
- Fragile = 0.6
- Basket case = 0.4
- Imploded = 0.2

Budget modifier:
The final step is figuring in how much of your budget is dedicated to national defense. This is determined by looking at your Nation States profile. If the profile of our example country profile states "fiercely patriotic", then:

501.5 x 24% = 120 points

- ruled by Dept of Defense = 37%
- mostly devoted to defense ("compulsory military service") = 30%
- mainly concerned with defense ("fiercely patriotic") = 24%
- defense juggled with other issues ("hard-nosed population") = 19%
- defense subordinate to other issues = 15%
- no mention of defense = 12%
- if you don't want to spend any tax money on the army = 10%


And finally you can spend all your points. You can see prices and requirement below.

1 - Type of unit (no need to explain that I think)

2 - Numbers you get for buying one unit (well sometimes you buy units and not just 1 single plane or soldier. The accent number of troops / vehicles /planes / ships you get per unit is typed in red)

3 - Number of soldier needed to operate ship / tank/ plane (all planes/ ships / tanks need crew. In green you can see the number needed to equip a single tank / plane / ship.)


Infantry

Unit Type: Standard Infantry
Point Cost: 50
Description: 1 million men with standard weaponry.

Unit Type: Special Forces/Commandos
Point Cost: 5
Description: 5,000 special forces/commandos capable of carrying out specialized missions such as sabotage, reconnaissance, foreign internal defense, subversion, other military & paramilitary operations, and other operations of a clandestine nature.

Unit Type: Airborne Infantry
Point Cost: 3
Description: 15,000 paratroopers capable of airborne operations against enemy forces and installations. (Requires: Transport Planes/Transport Helicopters)
Requirement(s): Transport Planes/Transport Helicopters

Unit Type: Anti-tank Infantry
Point Cost: 4
Description: 5,000 troops armed with man-portable, shoulder-fired, fire-and-forget missile systems with a high explosive anti-armor warhead capable of defeating light and medium armored combat vehicles.

Unit Type: Air Defense Infantry
Point Cost: 4
Description: 5,000 troops armed with man-portable, shoulder-fired guided missiles systems capable of offering short-range air defense to ground troops for protection from low-altitude airborne targets such as fixed-wing aircraft, helicopters, unmanned aerial vehicles, and cruise missiles.

Ground Warfare Systems:
Unit Type: Main Battle Tanks (MBTs)
Point Cost: 10
Description: 350 main battle tanks providing mobile firepower for armored formations by closing with and destroying enemy forces using firepower, maneuver, and shock effect. MBTs are capable of engaging the enemy in any weather, day or night on a multi-dimensional, non-liner battlefield.
Requirement(s): 4 crewmembers needed for every tank

Unit Type: Armored Personnel Carriers (APCs)
Point Cost: 10
Description: 550 lightly armored, air transportable armored personnel carriers primarily designed to carry personnel (10 people at max) to critical locations on the battlefield and provide fire support to cover their dismounting operations; however, they are also capable of transporting certain types of cargo. The vehicles are able to undertake amphibious operations in streams and lakes; extended cross country travel over rough terrain; and high speed operations on improved roads and highways.

Unit Type: Self-propelled Howitzers
Point Cost: 4
Description: 100 highly mobile 155-mm, self-propelled howitzers with a cruising range of 200 miles at speeds of up to 38 miles per hour. They are air transportable and provide ranged combat support. The self-propelled howitzers can receive a fire mission, compute firing data, select and take up its firing position, automatically unlock and point its cannon, fire, and then move out all with no external technical assistance in under 60 seconds. This “shoot and scoot” capability protects the crew from counter-battery fire.
Requirement(s): 20 crewmembers needed per Howitzer.

Unit Type: Jeeps
Point Cost: 10
Description: 1250 Jeeps equipped with Double fast firing machine guns. The jeep is mainly a scout vehicle or a transportation car for the senior staff. But it can proof very usefull in an infantry fight
Requirement(s): 3 crewmembers needed per Jeep in combat only 1 man needed in case of transporting goods / staf.

Unit Type: Trucks
Point Cost: 10
Description: 500 Trucks. Trucks are used to transport man and equipment they are also capable of moving artillery
Requirement(s): 2 crewmembers needed per Truck

Unit Type: Combat Service Support (CSS)
You MUST have at least 1 CSS Unit per 1 million troops
Point Cost: 10
Description: CSS unit tasks are to arm, fuel, fix, and move the force. These tasks are generally categorized into logistics support, personnel service support, and health services support. Logistics support includes supply, transportation, maintenance, and field services. Personnel service support includes personnel and administration services, such as strength and personnel accounting, casualty reporting, replacement operations, awards, and personnel management; chaplain operations; and enemy prisoner of war (EPW) operations. Health services support includes medical treatment and evacuation of casualties, preventive medicine, and medical supply operations.
Requirement(s): At least 1000 infantry man needed to operate . (More CSS Units means increased performance of troops.)


Aircraft:

Unit Type: Joint Strike Fighter (JSF)
Point Cost: 15
Description: 120 stealth, supersonic multi-role Joint Strike Fighters (JSF). The JSF is the ultimate in aircraft technology and carries out a number of roles: air superiority, suppression of enemy air defenses, reconnaissance, forward air control, close and deep air support, and day and night strike missions during all weather conditions. The JSF comes in three variants: a conventional take-off and landing aircraft (CTOL); a carrier based variant (CV); and a short take-off and vertical landing (STOVL) aircraft.
Requirement(s): 360 infantry.

Unit Type: F/A-22 Raptor
Point Cost: 10
Description: 120 F/A-22 Raptor advanced tactical fighter aircraft with an emphasis on agility, stealth, super cruise speed, and range. The primary objective of the aircraft is to establish absolute control of the skies through the conduct of counter-air operations, making it the front-line air superiority fighter. It also has an inherent precision ground attack capability.
Requirement(s): 3 man for each F 22 (pilot and engineers)

Unit Type: F-117 Nighthawk
Point Cost: 10
Description: 120 F-117 Nighthawk stealth attack and defense suppression aircraft designed to penetrate dense threat environments; however, it’s primary mission is to attack high value targets with pinpoint accuracy and without being detected by hostile radar systems. The aircraft can employ a variety of weapons and is equipped with sophisticated navigation and attack systems integrated into a state-of-the-art avionics suite.
Requirement(s): 3 man for each F 117 (pilot and engineers)

Unit Type: B-52 Stratofortress
Point Cost: 10
Description: 60 B-52 Stratofortress long-range, large-payload, multi-role bombers are designed to perform as strategic nuclear and conventional weapons platforms, carrying nuclear and conventional ordnance with worldwide precision navigation capability. They can also support a Navy in anti-surface and submarine warfare missions. The bomber is capable of flying at high subsonic speeds at altitudes up to 50,000 feet.
Requirement(s): 12 man for each B52 (pilots and engineers)

Unit Type: B-2 Spirit
Point Cost: 15
Description: 60 B-2 Spirit low-observable, strategic, long-rang, heavy bombers. Its low-observable (“stealth”) characteristics give it the unique ability to penetrate an enemy’s most sophisticated defenses and threaten its most valued, and heavily defended, targets. It is capable of all-altitude attack missions up to 50,000 feet, with a range of more than 6,000nm un-refueled and more than 10,000nm with one refueling, giving it the ability to fly to any point in the world within hours. It is capable of delivering both conventional and nuclear munitions.
Requirement(s): 4 man for each B 2 (pilots and engineers)

Unit Type: E-3 Sentry AWACS
Point Cost: 1
Description: 5 E-3 Sentry airborne warning and control system (AWACS) aircraft that provide all-weather surveillance, command, control and communications (C3) needed by military commanders. In a tactical role, the E-3 can detect and track hostile aircraft operating at low altitudes over any terrain and can identify and control friendly aircraft in the same airspace. In the strategic defense role, the E-3 provides the means to detect, identify, track and intercept airborne threats. In support of air-to-ground operations, the E-3 can provide direct information needed for interdiction, reconnaissance, airlift and close-air support for friendly ground forces.
Requirement(s): 100 man needed to operate 1 AWAC.

Unit Type: Tankers
Point Cost: 1
Description: 5 tankers, which provide theater combat support air refueling.
Requirement(s): 6 man needed to operate plane.

Unit Type: AH-64 Apache
Point Cost: 15
Description: 100 AH-64 Apache primary attack helicopters. The Apache is a quick-reacting, airborne weapon system that can fight close and deep to destroy, disrupt, or delay enemy forces. It is designed to fight and survive during the day, night, and in adverse weather conditions throughout the world.
Requirement(s): 4 man needed to operate helicopter (2 pilots and 2 engineers for the refueling and rearming).

Unit Type: CH-47 Chinook
Point Cost: 20
Description: 100 CH-47 Chinook helicopters designed for transportation of troops, artillery, ammunitions, fuel, water, barrier materials, supplies and equipment on the battlefield during day, night, visual, and instrument conditions. Other missions include medical evacuation, aircraft recovery, parachute drops, search and rescue, and civil development. A chinook can carry up to 40 soldiers or 1 tank / jeep
Requirement(s): 2 man needed to fly helicopter.

Unit Type: Airlift Cargo Aircraft
Point Cost: 20
Description: 200 airlift cargo aircraft, performing six broad tasks: deployment, employment, redeployment, sustainment, aero medical evacuation, and military operations other than war, such as foreign humanitarian assistance and non-combatant evacuation operations. These aircraft provide the means to rapidly deploy and redeploy forces, on short notice, to any location worldwide. Capable of carrying up to 12 tanks, 24 Hummers, 36 Jeeps, or 350 soldiers.
Requirement(s): 3 man needed to operate Airlift.


Warships & Naval Assets

Unit Type: Aircraft Carrier (CVN)
Point Cost: 30
Description: 1 Carrier Aircraft carriers provide a sustainable, independent forward presence and conventional deterrence in peacetime; operate as the cornerstone of maritime expeditionary forces in times of crisis; operate and support aircraft attacks on enemies; and protect friendly forces and engage in sustained independent operations in war. Carriers support and operate aircraft that engage in attack on airborne, afloat, and ashore targets that threaten free use of the sea and engage in sustained operations in support of other forces. (The aircraft carrier is not provided with fighters. You have to buy these separately)
Requirement(s): Able to carry 200 F/A-22s or JSF's 6,000 crewman needed to operate a single ship.

Unit Type: Battleship (BTS)
Point Cost: 15 (for 1 ship)
Description: These ships cannot be matched in offensive volume,firepower,or Survivability.
Equipped with 16" guns, primarily used for shore bombardment these ships are kings of the sea.
Requirement(s): 2000 crewman needed to operate a single ship

Unit Type: Guided-missile Destroyer (DDG)
Point Cost: 5
Description: 3 destroyers designed to incorporate shaping technologies to reduce radar cross-section to reduce their detect ability and likelihood of being targeted by enemy weapons and sensors. Originally designed to defend against aircraft, cruise missiles, and nuclear attack submarines, the ship can also be used in high-threat areas to conduct anti-air, anti-submarine, anti-surface, and strike operations. The ship is heavily armored and armed with medium range gun turrets. Can fire over hills and bombard ground targets
Requirement(s): 2000 crewman needed to operate a single ship

Unit Type: Guided-missile Cruiser (CG)
Point Cost: 5
Description: 3 cruisers built to be employed in support of Carrier Battle Groups, Amphibious Assault Groups, as well as interdiction and escort missions, their mission is two-fold. First, to prevent the employment of weapons against friendly forces by destroying enemy missiles, aircraft, submarines and surface ships. Second, to conduct offensive actions against the enemy through the employment of long-range anti-ship and land attack missiles, and through naval gunfire support. So the weaponry of the ship are not very efficient when in close combat!
Requirement(s): 1500 crewman needed to operate a single ship

Unit Type: Frigate (FFG)
Point Cost: 5
Description: 4 frigates fulfill a Protection of Shipping (POS) mission as anti-submarine warfare combatants and escorts for carrier battle groups, amphibious expeditionary forces, underway replenishment groups and merchant convoys in low to moderate threat environments.
Requirement(s): 1200 crew needed

Unit Type: Mine Warfare Vessel
Point Cost: 5
Description: 5 mine warfare vessels capable of both laying mines and removing them.
Requirement(s): 350 crewman needed to operate a single ship

Unit Type: Ballistic-Missile Submarine (SSBN)
Point Cost: 10
Description: 4 ballistic-missile submarines, designed as virtually undetectable undersea launch platforms for nuclear-capable inter-continental ballistic missiles (ICBMs). Although their primary purpose is in a nuclear strike capability, they also make formidable adversaries in underwater combat situations.
Requirement(s): 200 crewman needed to operate a single ship

Unit Type: Attack submarine (SSN)
Point Cost: 5
Description: 4 advanced stealth multi-mission attack submarines for deep ocean anti-submarine warfare and for littoral (shallow water) operations. The attack submarines is designed to carry out 7 different missions: covert strike by launching land attack missiles from vertical launchers and torpedo tubes; anti-submarine warfare with an advanced combat system and a flexible payload of torpedoes; anti-ship warfare; battle group support with advanced electronic sensors and communications equipment; covert intelligence, surveillance, and reconnaissance; covert mine laying against enemy shipping; and special operations, including search & rescue, reconnaissance, sabotage, diversionary attacks, and direction of fire support and strikes.
Requirement(s): 150 crewman needed to operate a single ship

Unit Type: Amphibious transporter (ATP)
Point Cost: 5
Description: 25 transporters They can transport 150 soldier or 8 tanks / trucks etc.
Requirement(s): 8 crewman needed


Weapons of Mass Destruction (WMD):

Nations that have less than 200 million civilians are NOT authorized to have nuclear weapons!

Unit Type: 1 Nuclear Warhead
Point Cost: 10

Unit Type: 1 Biological Warhead
Point Cost: 4

Unit Type: 1 Chemical Warhead
Point Cost: 2


Ballistic Shield: Able to take out enemy rockets.

The system its self costs 150 points. To be able to take out an enemy nuke (or any other missile) you must buy a counter missile they will cost 3 points a piece.

To be totally safe for nuclear attacks you need to buy as many counter missiles as there are WMD missiles.


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