One Night Ultimate Werewolf

Celebrating life as a reject.
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frattastan
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One Night Ultimate Werewolf

Post by frattastan »

Players

Bobberino
Catalyse
Deadeye Jack
Guy
Kyorgia
PowerPAOK
Vulturret
Wopruthien
Non-Player Controlled 1
Non-Player Controlled 2
Non-Player Controlled 3

Roles
  • Werewolves (2): They know each other, and win if they aren't lynched. Wolf team.
  • Minion: Allied with the wolves and willing to die for them. The minion knows who the wolves are, but the wolves don't know the minion. Wins if the werewolves aren't lynched. Wolf team.
  • Seer: Can choose to see one active player's or two NPCs' role. Village team.
  • Robber: Can steal another player's role. The robber will know their new role and take on any win conditions (but no special powers). The robbed player becomes part of the village team. If the robber chooses not to steal, they remain on the village team.
  • Troublemaker: Chooses two players and switches their roles around. Those players then take each other's role, although they aren't told they have been switched, and aren't told what their new role (and win condition) is. Village team.
  • Masons (2): They are members of a cult, and know each other. Village team.
  • Insomniac: Wakes up at night and checks if their role has been changed, and what their new role is. Village team.
  • Drunk: So intoxicated that they don't know what they're doing. At night they switch their role with one of the three NPCs, taking that role's win condition, but they don't remember which NPC and don't know the role they took.
  • Tanner: Really hates their job. They only win if they are lynched. If the tanner wins, everyone else loses (both wolves and villagers).
The power roles perform their night actions in the following order:
Seer
Robber
Troublemaker
Drunk
Insomniac

These are the original win conditions. Because of the troublemaker and the robber, your role may be changed overnight without you knowing.

I will PM you your roles now. Once everyone has performed their night action, the day phase will begin: you all wake up and vote to lynch someone.
There are no night-kills, so all participants will be alive in the day phase.

The villagers need to lynch a werewolf to win. If they lynch anyone else (including the minion), they lose.
The wolf team wins if no werewolf dies, unless the tanner is lynched.
If the tanner dies, they win and everyone else loses (both wolves and villagers).

There is only one night phase and one day phase.

Editing your posts is forbidden. You also may not use PMs (or anything outside this topic) to communicate with each other.
In this world there are two kinds of people: those with loaded guns and those who dig. I dig.
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frattastan
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Re: One Night Ultimate Werewolf

Post by frattastan »

The day phase has begun.
In this world there are two kinds of people: those with loaded guns and those who dig. I dig.
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Wopruthien
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Re: One Night Ultimate Werewolf

Post by Wopruthien »

So it would be good if drunk, insomniac, seer, robber could claim before I tell you all who I switched around.
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Nequedum
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Re: One Night Ultimate Werewolf

Post by Nequedum »

I'm seer. I checked NPC 1 and NPC 3. NPC 1 was the insomniac and NPC 3 was one of the two Werewolves.

We have a vey high chance of winning as long as the robber didn't swap with NPC 3.
Bobberino
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Re: One Night Ultimate Werewolf

Post by Bobberino »

Awesome.
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Wopruthien
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Re: One Night Ultimate Werewolf

Post by Wopruthien »

Drunk could have swapped with NPC 3
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Nequedum
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Re: One Night Ultimate Werewolf

Post by Nequedum »

Might be worth risking that they didn't if the drunk isn't active. If someone was previously the drunk and now on vill team - please tell us what you did.

So wop, who did you switch around? I'm guessing you're the troublemaker (or were), right?
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Nequedum
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Re: One Night Ultimate Werewolf

Post by Nequedum »

Also (sorry I'm double posting but it's because of the no edit rule) for all the werewolves know they could have been swapped as well.
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Wopruthien
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Re: One Night Ultimate Werewolf

Post by Wopruthien »

I switched Guy and Kyo. But I don't know their roles.

And going back to the drunk claim they have no idea their new role. And have to trade with one of the NPC's. If they traded with NPC 3, providing they believe Grim are now Wolf.
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Wopruthien
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Re: One Night Ultimate Werewolf

Post by Wopruthien »

Oh I got Grim and Neq confuzzled. So this""If they traded with NPC 3, providing they believe Grim are now Wolf". should read: providing they believe Neq is seer, the trade with NPC 1 or 3 they could potentially be Wolf.
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frattastan
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Re: One Night Ultimate Werewolf

Post by frattastan »

I will be lenient since it's NYE, but if the game is going to move forward everyone is expected to contribute. :P
In this world there are two kinds of people: those with loaded guns and those who dig. I dig.
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Deadeye Jack
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Re: One Night Ultimate Werewolf

Post by Deadeye Jack »

I'm feeling hungover, and have no clue what's going on. Sorry, Fratt
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Nequedum
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Re: One Night Ultimate Werewolf

Post by Nequedum »

I'm guessing it's worth us just lynching NPC3 and taking the 33.33% risk if no one else is active.
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Catalyse
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Re: One Night Ultimate Werewolf

Post by Catalyse »

You know who I am.
Formerly former things.
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Wopruthien
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Re: One Night Ultimate Werewolf

Post by Wopruthien »

PowerPAOK wrote:
31 Dec 2018, 17:42
I'm guessing it's worth us just lynching NPC3 and taking the 33.33% risk if no one else is active.
I'm partly okay with this, but I'd like to hear if there was a Drunk first or a Robber. Just incase they switched with 3rd NCP.
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Nequedum
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Re: One Night Ultimate Werewolf

Post by Nequedum »

Welp, if the drunk did swap with NPC3 then maybe being silent is intentional.
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Wopruthien
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Re: One Night Ultimate Werewolf

Post by Wopruthien »

PowerPAOK wrote:
01 Jan 2019, 03:45
Welp, if the drunk did swap with NPC3 then maybe being silent is intentional.
I believe it probably is. I'm leaning towards Jack right now because he has played this game before and I'm not convinced that he "has no clue"
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Guy
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Re: One Night Ultimate Werewolf

Post by Guy »

Given no one countered Wop, I’ll come out and say that I was the tanner, meaning that Kyo is now it.

Sorry Kyo.
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Nequedum
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Re: One Night Ultimate Werewolf

Post by Nequedum »

We could threaten to lynch kyo if the drunk doesn't claim? Then neither team wins. I'm tempted to do so.
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kyorgia
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Re: One Night Ultimate Werewolf

Post by kyorgia »

ok this took me way too long to say so no one is gonna believe me but im actually troublemaker. Switched Bob and Wop so im gonna guess Bob now has wops bad role or something. And we know guy is tanner so thats fun.
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Deadeye Jack
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Re: One Night Ultimate Werewolf

Post by Deadeye Jack »

Kyo why'd you have to go and make things so complicated? Is there anyway to confirm hmm. Also shouldn't masons claim?
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Wopruthien
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Re: One Night Ultimate Werewolf

Post by Wopruthien »

Good tanner playing Kyo. But you had over 48+ hours to counter.
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Guy
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Re: One Night Ultimate Werewolf

Post by Guy »

Except we have no reason to lynch kyo, so it doesn’t make sense as a tanner play. :P

Either kyo is trolling because he has no stake left in the game, or he’s telling the truth.

Given Wop could be a good guy now — unless by chance he’s wolf/minion and Bob is wolf — it doesn’t make sense for him to reject kyo’s claim if it’s true, though.

What roles are unclaimed?
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Wopruthien
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Re: One Night Ultimate Werewolf

Post by Wopruthien »

To cause disruption and make you doubt my claims to throw everything back up in the air.

Mason's are unclaimed, drunk, minion/wolves, robber. (insomniac? Or did Neq see that as NPC 1?)
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Wopruthien
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Re: One Night Ultimate Werewolf

Post by Wopruthien »

With lack of information:

Vote NPC 3
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